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This is where rFactor 2 really shines: the detail of the Force Feedback model is immediately apparent. On-track, any notion of content lacking focus is immediately forgotten. Special mention for Lime Rock Park, which is just a great circuit that goes well with many of the official cars, and the newly released Atlanta Motorsports Park - a very original and technical addition to the roster. It's more or less like the current street circuit, but faster and more streamlined. There's something intoxicating about ISI's replica of Monaco '66, and that circuit manages to exude a lovely vintage atmosphere – along with being an incredibly fun layout.
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The more recent releases are very high-quality, with very detailed trackside areas and landscapes: they're functional and look good in most circumstances, which is what ultimately matters. At the moment, only Indianapolis and Mountain Peak Speedway are suitable for the Stock Cars, but we could assume ISI is working to add more locations to go with them.Ĭircuits share the same philosophy as cars they're diverse, if a bit sparse. They also sound positively raucous and brutal. They only have four gears, but are capable of ludicrous speed and acceleration - oval racers will want to keep this in their radar.
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The dev team has recreated the 2015 NASCAR season with three different car models, obviously with fantasy car names and teams.Īnd oh boy, are the Stock Cars a blast. We have in fact managed to obtain pre-release access to the Stock Cars, and those certainly represent a positive step towards a more focused content roster.
Rfactor 2 reviews series#
I believe a real-world racing series would gain rFactor 2 quite a bit of visibility, but it seems that ISI is indeed working on that. One of the main flaws is that the content is kind of sparse, and always has been since launch. ISI is in the process of updating those to the newer format, making them available from within the launcher, however, there's no ETA yet. The game content has to be downloaded through rFactor 2's fantastic launcher and content manager, but the dev team has apparently switched to a new content format, so some older cars have to be downloaded from the official website. Some circuits are clearly simpler and outdated, but the developers are currently working on revamping the older tracks in the roster, as well as updating the cars - which brings me to the meatier stuff: the car roster. It does look more natural than the first builds, as well. While not the best-looking racer by a stretch, it's perfectly capable of painting great racing scenes. Well, it's not bad! RF2 can be pretty system-intensive, so Joe Average will probably have to dial the settings down, but it looks pretty decent. I personally doubt the average simracer cares much about graphics, but after mainstream hits like Project Cars and Assetto Corsa, it's hard not to take this aspect into consideration. So, let's start with the surface, that is the graphics. Do stick with it though, because there's gold to be found in rFactor 2.
Rfactor 2 reviews mods#
There really is a lot of stuff to delve into, not only in terms of gameplay and simulation options but also in terms of mods and configuration files. The sim's main strength - that is, the incredibly wide range of options and variables - can feel a tad too much for the newbie. ISI's new title was initially surrounded by mixed reactions, but what's the story after so many updates and new content releases?įirst things first: rFactor 2 is daunting. We wanted to take a look at rFactor 2's status in 2015, three years after the release of the first open beta.
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